Sony has giving an update on Project Morpheus at GDC. The near final version of what Project Morpheus will look like can be seen below. Also, we finally have a release window for Project Morpheus. Sony project that Morpheus will see consumer availability in the first half of 2016. Sony reiterated a number of the specifications with which we were already familiar, but listed off the new specifications. Sony is also addressing smooth transition in and out of the head mounted display. This is important to see the controller in your hand or even acknowledge someone else that in the room. Sony is also addressing one of the big challenges of virtual reality: smooth transition in and out of the head-mounted display. This is important to see the controller in your hand (or on your side table), pick up a drink, or acknowledge someone else in the room.
Here's what we know about the near final version of Project Morpheus.
- OLED Display
- 1920x1080 pixels with RGB subpixels to reduce motion blur
- Morpheus is designed to render at 120 frames-per-second, within the capabilities of the PlayStation 4
- There is also an option to render at 60 frames-per-second, but reach the 120 FPS target using a technique called "re-projection"
- Re-projection uses sensor data to create an in-between frame to boost the rate from 60 to 120.
- Sony says latency, a key factor for smooth virtual reality displays, is sub-18 millisecond
- Screen size is 5.7 inches, with a 100 degree field of view
- Sony has added three more tracking LEDs from the unit it unveiled at GDC last year, bringing the number from six to nine
- The design has been tweaked and rebalanced to put more of the weight on top of the head for comfort
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