Axiom Verge is coming to Wii U in both North America and Europe on September 1st. Here’s what the developer had to say about bringing the game to the Wii U.
“The Nintendo games of my childhood are what inspired me to make Axiom Verge. Metroid is probably one of the more obvious influences, but it’s actually a lot more than that. Axiom Verge actually started out as an exercise in game design. I wanted to deconstruct my favorite games from my youth and see what would happen if I took the best elements of each and put them together. The Bionic Commando’s grapple hook and Rygar’s Yo-Yo in the setting of Blaster Master and Shatterhand. I wanted to see what would fit together – and just as importantly what wouldn’t work. Axiom Verge truly belongs on a Nintendo platform. It was only because of Blitworks’ amazing technical skill that we were able to make that happen, and I’m grateful for their work on the pixel-perfect port. Even though the game’s been out for a little while on other systems, the Wii U version is probably the best one. It’s the only console version to support leaderboards for the dedicated Speedrun Mode. And the Wii U GamePad will allow people to have the world map viewable at all times without pausing the game – or to play Off-TV.”
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