Wednesday, January 30, 2019

Super Smash Bros. Ultimate Updated To Version 2.0.0, Piranha Plant Now Available


Super Smash Bros. Ultimate has received a brand new update that brings the game to version 2.0.0. A lot of rebalancing has been done in the game, as well as big fixes. However, the biggest addition of all is the arrival of Piranha Plant. Although Piranha Plant isn’t available to purchase as DLC yet, those who have redeemed their Piranha Plant Smash Ultimate codes before January 31st will be able to play as the fighter now. The patch notes are below.
  • Offline
    • You can now play Spirit Board with up to four players.
      • Select the spirit you want to challenge on the Spirit Board, and then go to Party Fighter to select the number of people who will play. When playing with multiple people, you will lose the battle if any player is KO’d.
    • The following spirits will now appear in the Shop.
      • Partner Pikachu
      • Partner Eevee
      • Dice Block
      • River Survival
      • Golden Dash Mushroom
  • Online
    • We adjusted the calculation for Global Smash Power.

  • General
    • Added the DLC fighter Piranha Plant.
      • Piranha Plant will become available for purchase as DLC at a later date.
    • Pressing both jump buttons at the same time will now cause you to short hop.
    • Fixed the issue where the KO score included your teammates’ KOs when Team Attack was On.
    • Game-balance adjustments.
    • Various gameplay fixes.
    • Specific fighter adjustments are below.

Fighter
Move
Change
Mario
DashAttack
Adjusted launch angle.
Mario
FS Meter
Extended launch distance.
Donkey Kong
Forward Air Attack
Shortened the landing time after using the move.
Link
Up Air Attack
Shortened the landing time after using the move.
Link
Neutral Special
Extended the time from when the arrow is loosed to when it disappears.
Samus
Side Special
Extended the range of the missile and reduced the vulnerability when using the move in the air.
Samus
Down Special
Reduced vulnerability.
Dark Samus
Down Special
Reduced vulnerability.
Yoshi
Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Kirby
Dash Attack
Increased power range and attack power while maintaining launch distance.
Kirby
Side Tilt Attack
Slightly reduced vulnerability and extended undamaged launch distance.
Kirby
Down Special
Adjusted the super armor frames after using the move.
Pikachu
Grab Attack
Shortened hitstun time.
Luigi
Up Smash Attack
Extended launch distance.
Luigi
Down Air Attack
Opponents on the ground will no longer suffer a meteor effect.
Luigi
Side Special
Reduced vulnerability.
Luigi
Down Special
Extended launch distance.
Ness
Up Air Attack
Shortened the landing time after using the move.
Ness
Down Air Attack
Increased attack power and maintained launch distance.
Jigglypuff
Side Tilt Attack
Reduced vulnerability.
Jigglypuff
Down Tilt Attack
Extended launch distance.
Jigglypuff
Up Smash Attack
Increased attack power of low-power zone.
Jigglypuff
Back Air Attack
Increased attack speed.
Jigglypuff
Forward Throw
Adjusted launch angle.
Jigglypuff
FS Meter
Extended launch distance.
Peach
Up Special
Shortened launch distance of repeated attacks.
Daisy
Up Special
Shortened launch distance of repeated attacks.
Bowser
Neutral Attack
Increased power.
Bowser
Side Tilt Attack
Increased power.
Bowser
Down Smash Attack
Extended launch distance.
Bowser
Up Special
Made it easier to hit multiple times.
Bowser
Final Smash & FS Meter
Crouching opponents will now be launched the same as standing opponents.
Ice Climbers
Basic Movements
Nana and Popo will follow each other more when separated.
Ice Climbers
Up Special
Made it easier to grab edges.
Sheik
Up Smash Attack
Increased the first attack’s range.
Sheik
Down Smash Attack
Made it easier to hit multiple times.
Sheik
Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Sheik
Up Air Attack
Shortened the landing time after using the move.
Sheik
Side Special
Reduced vulnerability.
Pichu
Grab Attack
Shortened hitstun time.
Ganondorf
Forward Air Attack
Shortened the landing time after using the move.
Ganondorf
Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Mewtwo
Dash Attack
Shortened the downtime from shielding.
Mewtwo
Side Tilt Attack
This move will now always launch forward.
Mewtwo
Up Special
Made it easier to grab edges.
Roy
Down Air Attack
Shortened the landing time after using the move.
Chrom
Down Air Attack
Shortened the landing time after using the move.
Chrom
Up Special
Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
Mr. Game & Watch
Forward Air Attack
Increased attack range.
Mr. Game & Watch
Down Air Attack
Shortened the landing time after using the move.
Pit
Final Smash & FS Meter
Crouching opponents will now be launched the same as standing opponents.
Zero Suit Samus
Side Smash Attack
Shortened the launch distance when the attack hits the middle of an opponent’s body.
Zero Suit Samus
Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Zero Suit Samus
Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Zero Suit Samus
Down Special
Shortened the amount of time undamaged opponents are buried.
Wario
Down Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Snake
Up Tilt Attack
Extended the high-damage window.
Ike
Up Special
Shortened the meteor distance.
Charizard
Dash Attack
Increased attack power and extended launch distance.
Diddy Kong
Neutral Air Attack
Shortened the landing time after using the move.
Lucas
Up Tilt Attack
Added electrical damage.
Lucas
Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Lucas
Down Air Attack
Added electrical damage.
Lucas
Grab Attack
Added electrical damage.
Sonic
Side Tilt Attack
Made it easier to hit multiple times.
Sonic
Forward Air Attack
Shortened hitstun time.
Sonic
Back Air Attack
Reduced vulnerability when landing.
Sonic
FS Meter
Extended launch distance.
King Dedede
Side Special
Reduced the attack range of the moving Gordo.
Lucario
Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Lucario
Neutral Special
Shortened hitstun time.
Lucario
FS Meter
Increased power.
R.O.B.
Side Special
Made it easier to hit multiple times.
Toon Link
Forward Air Attack
Shortened the landing time after using the move.
Toon Link
Back Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Mega Man
Side Tilt Attack
Special moves will not be activated when jumping and using Mega Buster.
Rosalina & Luma
Dash Attack
Made it easier to hit multiple times.
Rosalina & Luma
Up Tilt Attack
Extended launch distance for Luma’s Up Tilt Attack.
Rosalina & Luma
Down Tilt Attack
Extended the distance Luma moves forward.
Rosalina & Luma
Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
Rosalina & Luma
Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Rosalina & Luma
Down Air Attack
Shortened the amount of time between the start of the move and the meteor effect.
Rosalina & Luma
Neutral Special
Reduced vulnerability when sending out and calling back Luma.
Rosalina & Luma
Up Special
Made it easier to grab edges.
Rosalina & Luma
Final Smash & FS Meter
Shortened the distance you can shift when the attack is making contact.
Little Mac
Neutral Air Attack
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Little Mac
Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Greninja
Down Smash Attack
Increased the range of the inner attacks.
Greninja
Up Special
Can no longer move immediately when landing on a moving platform or slanted ground.
Mii Brawler
Flurry Attack
Increased attack range and shortened the opponent’s hitstun shuffle distance.
Mii Brawler
Up Smash Attack
Extended the high-damage window and reduced the low-damage window.
Mii Brawler
Neutral Air Attack
Reduced vulnerability when landing after using the move.
Mii Brawler
Back Air Attack
Reduced vulnerability when landing after using the move.
Mii Brawler
Up Air Attack
Increased power.
Mii Brawler
Neutral Special
Increased power.
Mii Brawler
Neutral Special
Reduced vulnerability.
Mii Brawler
Side Special
Extended distance and increased speed.
Mii Brawler
Up Special
Made it easier to grab edges.
Mii Brawler
Down Special
Greatly increased damage to opponents’ shields.
Mii Brawler
Down Special
Extended launch distance of kick performed with extra input.
Mii Gunner
Forward Air Attack
Shortened the landing time after using the move.
Palutena
Neutral Air Attack
Shortened hitstun time.
Palutena
Up Special
Made it easier to grab edges.
PAC-MAN
Forward Air Attack
Shortened the landing time and the amount of time you cannot grab edges after using the move.
PAC-MAN
Down Air Attack
Shortened the landing time after using the move.
PAC-MAN
Neutral Special
Extended the time until you disappear after landing the attack.
Robin
Up Special
Increased the speed of the backwards edge-grab range detection.
Shulk
Forward Air Attack
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Shulk
Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Duck Hunt
Neutral Special
Reduced vulnerability.
DuckHunt
Side Special
Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
Ryu
Neutral Attack
Opponents hit in the air will be launched, making it easier to hit them with the next hit.
Ryu
Forward Air Attack
Shortened the landing time after using the move.
Ryu
Down Tilt Attack
Can no longer jump immediately after using the move.
Ken
Neutral Attack
Opponents hit in the air will be launched, making it easier to hit them with the next hit.
Ken
Neutral Air Attack
Shortened the landing time after using the move.
Ken
Forward Air Attack
Shortened the landing time after using the move.
Ken
Down Tilt Attack
Can no longer jump immediately after using the move.
Cloud
Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Cloud
Down Special
Increased the range of Finishing Touch at the beginning of the move.
Corrin
Neutral Air Attack
Shortened the landing time after using the move.
Corrin
Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Corrin
Up Air Attack
Shortened the landing time after using the move.
Bayonetta
Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Inkling
Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Inkling
Side Special
Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
Ridley
Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Ridley
Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Ridley
Down Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Ridley
FS Meter
Increased power.
King K. Rool
Neutral Special
Shortened the length of the vacuum effect.
King K. Rool
Up Special
Reduced the range of the attack.
King K. Rool
Downward Throw
Shortened the amount of time undamaged opponents are buried.
Isabelle
Neutral Air Attack
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Incineroar
Up Smash Attack
Extended launch distance.
Incineroar
Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.
Incineroar
Down Air Attack
Shortened the landing time after using the move.
Incineroar
Up Throw
Extended launch distance.
Incineroar
Up Special
Extended vertical and horizontal distance.


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