“In two hours you can't tell the same kind of story that you can in a game like The Last of Us, which is 15 hours,” said Neil Druckmann, who was also writer and creative director for The Last of Us game. I'm in the middle of it now, and it's been super difficult because there's so much that happens in The Last of Us even just in the cinematics that can't fit in a film, let alone all the gameplay in between and dialogue.” “It almost has this novel quality as far as how much content there is,” he explained. And a film works really well when it's laser focused, so the first part of it was like: well, what is this story really about? It's clearly about Joel and Ellie. What are the most important beats that we can't lose? Start with those, and cut everything else out. It's been really difficult to cut certain things out, but what I'm starting to get this is really focused narrative that's about these two characters. Some parts will be similar to the game and some parts will be quite different, but it's kind of interesting in helping me understand this other medium and its strengths compared to video games.”
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Saturday, August 9, 2014
The Last of Us Movie Will Have Different Scenes Then From The Game
As we already know the critically acclaimed Game the last of us is being made into a movie, and that the games creative director Neil Druckmann is writing the script for the film. Just don't expect things to be like how they are in the game. Not only that but Druckmann has revealed that he's cutting parts out to make everything fit into a two hour movie. When speaking to MVC, Druckmann said that there's just too much content in the game, which lasted about 15 hours, but it's required to cut a few parts out. He also added that there would be different scenes in the movie, but that it would still clearly be about Joel and Ellie. Here's what he had to say.
“In two hours you can't tell the same kind of story that you can in a game like The Last of Us, which is 15 hours,” said Neil Druckmann, who was also writer and creative director for The Last of Us game. I'm in the middle of it now, and it's been super difficult because there's so much that happens in The Last of Us even just in the cinematics that can't fit in a film, let alone all the gameplay in between and dialogue.” “It almost has this novel quality as far as how much content there is,” he explained. And a film works really well when it's laser focused, so the first part of it was like: well, what is this story really about? It's clearly about Joel and Ellie. What are the most important beats that we can't lose? Start with those, and cut everything else out. It's been really difficult to cut certain things out, but what I'm starting to get this is really focused narrative that's about these two characters. Some parts will be similar to the game and some parts will be quite different, but it's kind of interesting in helping me understand this other medium and its strengths compared to video games.”
“In two hours you can't tell the same kind of story that you can in a game like The Last of Us, which is 15 hours,” said Neil Druckmann, who was also writer and creative director for The Last of Us game. I'm in the middle of it now, and it's been super difficult because there's so much that happens in The Last of Us even just in the cinematics that can't fit in a film, let alone all the gameplay in between and dialogue.” “It almost has this novel quality as far as how much content there is,” he explained. And a film works really well when it's laser focused, so the first part of it was like: well, what is this story really about? It's clearly about Joel and Ellie. What are the most important beats that we can't lose? Start with those, and cut everything else out. It's been really difficult to cut certain things out, but what I'm starting to get this is really focused narrative that's about these two characters. Some parts will be similar to the game and some parts will be quite different, but it's kind of interesting in helping me understand this other medium and its strengths compared to video games.”
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