Friday, September 15, 2017

Here’s The ARMS 3.0 Patch Notes

Version 3.0
  • New fighter Lola Pop can now be selected.
  • New ARM Funchuk added.
  • New ARM Biffler added.
  • New ARM Clapback added.
  • New stage Via Dolce added.
  • Customize Controls menu added.
    • This allows you to freely customize button mappings.
    • Access by pressing X on the fighter select screen, or from the pause menu in battle.
  • Condition for unlocking Ranked Match has changed from clearing Grand Prix on Level 4 to clearing Grand Prix on Level 1.
  • Stun charge attacks will now immobilize fighters for longer.
  • Fire charge attack damage has been reduced by 10.
  • After landing a hit on an armored opponent, there will now be a momentary delay before the ARM starts to retract.
  • In modes with multiple opponents, removed function where the targeted opponent would automatically switch to another opponent when the targeted opponent was knocked down.
  • Fixed issue where bomb blasts would not knock down players during their rush attack.
  • Fixed issue where bomb blasts could not be guarded when playing 1-punch KO
  • Fixed issue where, under certain conditions, after connecting a wind type rush attack follow up attacks would be impossible.
  • Fixed issue where even in the process of shooting an ARM it was possible to charge-up when on a trampoline.
  • Fixed issue in Hedlok Scramble where if a communication error occurred at a specific time it would become impossible to grab the Hedlok powerup.
  • Fixed issue where fighters would sometimes go out of bounds during fights against Hedlok.
  • Adjusted some fighters and ARMS as detailed below.


  • Fighters / Arms
  • Adjustments
  • Master Mummy
  • ARM size has been increased thanks to intense training.
  • Now holds a charge for longer.
  • Mechanica
  • Increased movement speed when jumping.
  • Increased movement speed when air dashing.
  • Max Brass
  • Decreased movement speed when buffed up.
  • Sparky
  • Increased extension speed.
  • Increased retraction speed.
  • Revolver
  • Retorcher
  • Increased speed of charge attack.
  • Shortened firing interval
  • Boomerang
  • Increased speed when thrown with an outside curve.
  • Improved homing ability.
  • Adjusted path traveled when extending.
  • Coolerang
  • Increased expansion rate when extending.
  • Increased speed when thrown with an outside curve.
  • Improved homing ability.
  • Adjusted path traveled when extending.
  • Megaton
  • Increased extension speed.
  • Increased expansion rate when extending.
  • Megawatt
  • Increased extension speed.
  • Increased expansion rate when extending.
  • Increased retraction speed.
  • Increased speed of charge attack.
  • Increased charge attack damage.
  • Parasol
  • Increased speed of charge attack.
  • Increased expansion rate of charge attack.
  • Improved homing ability.
  • Homie
  • Increased retraction speed.
  • Improved homing ability.
  • Slamamander
  • Increased speed of charge attack.
  • Improved homing ability.
  • Tribolt
  • Triblast
  • Increased extension speed.
  • Hydra
  • Increased retraction speed.
  • Chakram
  • Increased extension speed.
  • Increased speed of charge attack.
  • Guardian
  • Increased shield bash range.
  • Fixed issue where movement became impossible when both hands were disabled.
  • Fixed issue where it was possible to pass through parts of the stage to attack.
  • Roaster
  • Decreased extension speed.
  • Increased retraction speed.
  • Nade
  • Popper
  • Decreased retraction speed.
  • Cracker
  • Decreased extension speed.
  • Decreased damage from charge attack.
  • Decreased damage from rush attack.
  • Increased retraction speed.
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